UI/UX Smart Waste Management Master Class TM

UI/UX Smart Waste Management Master Class TM, With A Case Study and Case Method.

About the Master Class:

This is the real-time project we did with a bigger community called Mönchengladbach located in the central part of Germany. Where this involves a typical user study finding problems in ideation conceptualizing prototyping and physical product making in the final stages to get into production. This course will largely talk about the collaborations we made with multiple stakeholders including the community people, the German government, the design institute, and then the Army school from Munich which was helping us in this project. Collaboration, co-creation, and finding suitable solutions for the current context is the need of the hour and it’s mainly taught through a real-time example of a project.

Benefits of the Master Class:

  1. You will get a complete perspective of the design process which is followed in the industry which comprises Research, ideation, prototyping, and testing, I have taken all the nuances in detail about how to carry out the process step by step and also you can hear my practical experiences about it
  2. I have also been taught the importance of the UIUX Field and how to start approaching problem-solving techniques using that, also how these skills will be helpful for getting selected as UIUX Designer for any corporate or start-up.
  3. Also, this course has live examples of explanations of Experience outcomes which is very vital and essential for building any UI screen and creating experiences.
  4. Primitive aesthetics law of psychology which is  Gestaltlaw of psychology is also explained step by step for the students to understand the pictures in simple terms
  5. Breakdown of each screen of my final solution that I implemented as a solution has been discussed. And this will give them an idea about
    1. A. How to choose colors
    2. B. How to play with grid elements when it comes to communicating clearly and meaningfully
    3. C. How to resolve issues when it comes to space management
    4. D. How to give certain visual icons and simple semiotics language that all people can understand
    5. E. Also how to choose a typeface to create legibility and clarity of the content viewing
  6. When it comes to the systematic design, how to think in terms of the whole system and make use of the UI UX outcomes as a research input for you, and how to make a complete solution with the help of research ideas converting into a final prototype and solution.
  7. Explained and showed the low-fidelity wireframe and high-fidelity wireframe for prototyping in the UI/UI design process.
  8. How to document the whole UIUX process in the form of a poster for easier understanding, as this is one of the important skills you have to learn for designing your portfolios or posters for your team presentation.

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