# Mathematics for Computer Games Development using Unity

Mathematics for Computer Games Development using Unity, A Beginner’s Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity

## Course Description

Did you know computer games use mathematics to perform every single task, from rendering to animation and physics to AI?  Mathematics is everywhere.  A fundamental understanding of mathematics is critical in every occupation and nowhere is it more important than in games development. It underpins all primary operations performed by a game engine.  You can’t even move a character across the screen without it.  Keen to learn more and build up your knowledge in mathematics to improve your game development skills?  Then this course is for you.

In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity’s Vector2, Vector3, Matrix4x4 and some Mathf methods.  Throughout, we will be using the Unity Game Engine to help emphasise the mathematics concepts.

Join Dr Penny de Byl as she introduces game development mathematics using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Through-out the course you will follow along with hands-on workshops designed to teach you the vital mathematical techniques used in programming computer game mechanics and visuals.

During the course we will be building a game that not only uses the code we’ve written to move 2D and 3D objects around on the screen, but to play the game you will have to use your knowledge of points and vectors to solve puzzles that will reinforce your learning.  You will also build numerous mini projects to apply mathematical concepts and see how they work in games environments.

Learn how to program and work with:

• Bitwise Operations, Bit Packing and Bitboards
• 2D and 3D Space
• Points
• Vectors
• Matrices
• Mapping from one coordinate system to another
• Positioning Objects
• Angles
• Interpolation
• Quaternions