XR UX Foundations: Visibility and Legibility

XR UX Foundations: Visibility and Legibility, How Designing for XR is Different from Regular 2D Screens.
Course Description
If you come from a 2D UX design background, you may be used to just worrying about the visual aesthetic and the UI for the experience you’re creating.
The tools we use for those things often take care of the tricky stuff behind the scenes. Plus, we have a good idea of what works well and doesn’t hurt people’s eyes most of the time. Good designers already think about this stuff.
But when we design for XR (VR and AR headsets), it’s even more important to think about people’s eyes.
That’s because in XR, you’ve got two tiny screens super close to your eyes, which can make them tired or cause other problems. Also, things like resolution, typography, color usage, and just how the whole app is put together can either help or hurt your eyes.
In this course, I’ll show you how to make sure your XR designs don’t cause eye strain or vision problems. You’ll learn how to create awesome and interesting experiences that don’t accidentally make things uncomfortable or harmful for the people using them. This is a curated course of content that I’ve created over the years around eyestrain in XR, and it will give you some of the foundational knowledge of UX Best Practices that you’ll need to design well for XR.
With this FREE course you’ll get:
- 6+ video lessons
- 35+ minutes of video content
- An optional exercise to help solidify the content through conducting your own practice analysis using the Rose, Thorn, Bud method
- 35+ additional resources to dig deeper.