Unreal Engine 5 Materials

Unreal Engine 5 Materials, Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course.

Course Description

About

This mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them.

We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials.

In this class, you will learn the following:

  1. What are PBR materials
  2. Material editor User interface
  3. Basic material nodes (Simple Metal)
  4. Material instances
  5. Using textures
  6. Material intensity parameters
  7. UV Texture transformation
  8. Megascans library
  9. Texture variation
  10. Translucency and glass material
  11. Advanced metal materials
  12. Generating textures
  13. Quixel bridge
  14. Migrating textures
  15. All project materials
  16. Water material
  17. Light materials

At the end of this course:

You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently.

We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.

Disclaimer

This mini-course is part of Unreal Engine 5 for Beginners and ArchViz course, which is available on TitanViz website and includes more than 100 lectures, 40 recorded hours, and 23 chapters.


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